Beating Hot and Cold Dice Games

Hot Dice
Vanessa Minillo and SuChin Pak play craps. Photo Courtesy (Getty Images)

All craps players know that the dice run hot and cold. Nothing you can do about it.But unlike other casino games, you can bet on the shooter or against them by choosing the Pass Line or the Don't Pass Line. This will make more sense if you already know how to play craps, and we'll assume you know enough to find a place at the table, exchange your cash for chips, and then follow the action.

Obviously when shooters hold the dice through may rolls, the dice are Hot.

When the shooters make only a few rolls before a seven-out, the dice are Cold, and the table can run like that, shooter after shooter. You'll know even before making a bet what the tables doing, because at the happy end of the spectrum is the noisy, cheering table where the dice are good - maybe even hot. Better get on the numbers and make some money.

Hot Dice

When the dice are hot, you'll want to be on the Pass Line, betting with the shooter. With the exception of counting cards at blackjack, playing the Pass Line or Don't Pass Line with good 3-4-5 odds, will give you the lowest overall house edge in any casino:.37-percent, which is tiny. Stay away from horn bets and hard-ways and you'll do great.

When shooters are making points, place the numbers and you'll get paid on nearly every roll. Once you have recouped your investment on a shooter (won more than all of your "at risk" wagers), start pressing your place wagers every time they hit.

If any shooter holds the dice for a long time your bets will grow quite large.

The other way of attacking the game is to make a Pass Line bet, take odds, and then make Come bets with odds until you have three numbers going. Only make additional Come bets after one of your bets hits and you get paid.

continue with that course of action and begin raising your bets as you recoup all of your wagers and show a profit on this particular shooter.

Extended Rolls

Unfortunately, the odds say it is pretty tough for a shooter to hold the dice for any extended period. The chart below shows how on the first roll you are 100-percent guaranteed to keep shooting because you haven't established a point number yet. After that, the odds grow smaller and smaller for keeping the roll going.

Roll
Number

   Probability of
   Seven-Out

    Probability
    of Continuing

1

0.00000

1.00000

2

0.11111

0.88888

3

0.11676

0.77211

4

0.10476

0.66735

5

0.09122

0.57612

6

0.07894

0.49721

7

0.06816

0.42904

8

0.05885

0.37019

9

0.05080

0.31939

10

0.04384

0.27554

11

0.03783

0.23771

12

0.03264

0.20506

13

0.02812

0.17689

14

0.02430

0.15258

15

0.02096

0.13161

16

0.01808

0.11353

17

0.01560

0.09792

18

0.01346

0.08446

19

0.01161

0.07285

20

0.01001

0.06283

21

0.00863

0.05419

22

0.00745

0.04674

23

0.00642

0.04031

24

0.00554

0.03477

25

0.00478

0.02999

Keep in mind that these numbers are not the actual odds each roll of seven-out, since every roll is independent of the others. Your odds will always be the same for any number rolling. A 7 will roll on average, 6 times in 36 tries.

Cold Dice

When the dice are choppy or cold, you'll want to bet against the upcoming shooter.

You'll know when this is the case because the hands will be short! The table is quiet and the players grumpy, except that one guy playing the Don't whose actually making money. Bet that guy!

As shown in the graph above, the number of rolls in an average hand is small: about 8.5 rolls before a seven-out. Buck conventional thinking and bet against the dice when the table is cold! Use the Don't Pass Line or the Don't Come Line. You'll get to like this when the dice are cold because when a point number is rolled, you'll be a favorite to win!

If you are a heavy Don't better, as soon as the point is made, you can bet against all the other point numbers by laying the odds on them and as soon as a 7 is rolled you'll be paid on every one! Suppose you bet the Don't Pass and the point becomes 8. You take odds on your line bet and then lay the 4, 5, 6, 9 and 10.

If seven rolls next you get paid on all six bets. When the dice are running point-seven, point-seven, the Don't Pass is the place to be.

Follow these ideas and it won't matter whether the dice are hot or cold, you can make a profit. When they are just choppy, a few rolls, point-seven and then a few rolls, you are on your own. Sometimes all you can do is go for a snack, or make a single line wager, take odds, grind out your comp dollars and wait it out!

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