<p>Now that we&#39;ve got buttons, we need to create options to go with those buttons. In order to do that we&#39;re going to make new scenes in Flash; a <strong>scene</strong> is like a <a href="https://www.thoughtco.com/flash-graphics-and-movie-clips-140549" data-component="link" data-source="inlineLink" data-type="internalLink" data-ordinal="1">clip of a movie</a>, which can be treated as an entire single unit all on its own and arranged around other clips. If you have multiple scenes in a <a href="https://www.thoughtco.com/what-is-an-instance-in-flash-140865" data-component="link" data-source="inlineLink" data-type="internalLink" data-ordinal="2">Flash movie</a> without any <a href="https://www.thoughtco.com/flash-inserting-a-simple-stop-140642" data-component="link" data-source="inlineLink" data-type="internalLink" data-ordinal="3">stops</a> at the end of them, then all of your scenes will play consecutively in the order they were created. You can rearrange that order, or insert a stop at the end of any scene, which will cause the scene to hold until a trigger (like a button click) directs it to go to and play another scene or perform another action. You can also use <a href="https://www.thoughtco.com/flash-inserting-a-simple-stop-140642" data-component="link" data-source="inlineLink" data-type="internalLink" data-ordinal="4">ActionScripting</a> to control the order that scenes are played in, and how often.</p><p>For this lesson we won&#39;t be doing any ActionScripting; we&#39;re just going to add new scenes to our animation, one for each option that we created buttons for.</p><p>If you look above your main editing stage, you&#39;ll see an icon that says &#34;Scene 1&#34;, denoting that that&#39;s the scene we&#39;re in right now. To create a new scene, you&#39;ll go to the main menu and click <strong>Insert-&gt;Scene</strong>.</p><p>You&#39;ll instantly be placed on a blank canvas (mine&#39;s black because that&#39;s my document color) labeled &#34;Scene 2&#34;; it will look like Scene 1 has completely vanished, but don&#39;t panic. If you look to the far right of the bar above the stage but below the timeline, there are three buttons: one a dropdown that shows the zoom percentage, one that looks like geometric shapes with a black arrow on the lower right hand corner that expands to show a list of all objects in the scene, and one that looks like a little icon of a director&#39;s clapboard with another arrow in the right-hand corner. Clicking on that one will expand to show a list of all scenes in the movie, with the current one checked; you can click on any one in the list to switch to it.</p><p>Rather than copy my frames containing Lex over from my first scene, I&#39;m going to reassemble him on this new stage from scratch using my imported GIFs from my library. The reason that I&#39;m doing this is because if I copy over the movie clips from my last scene, then I&#39;ll end up duplicating the motion, as well. While the generic motions used are pretty much okay for use just about anywhere that doesn&#39;t require specifics, I don&#39;t want that--I just want Lex to be still in a certain pose, with only his head and mouth moving. You&#39;ll notice that I reused the left hands to make it look a little more natural, as the other hand was an open view of the inside of the palm; I just mirrored the hand using the Free Transform tool. It&#39;s not quite perfect, but I&#39;d have to draw an entirely new hand to make it exact, and I&#39;m not worried about that right now.</p>Now comes the part where I animate this scene to show the end result of the user choice. You should know how to create a simple animation to depict your user choice by now, so I&#39;m not going to walk you through the steps of this. Create whatever end result pleases you for your first option; in my case, my first option was a blue shirt, so I&#39;m going to draw in a blue shirt using the pen tool (I&#39;m just keeping it simple and mousing it in, nothing fancy) with a little commentary from Lex and a few small head motions. Don’t forget the mouth motions, as well.And that&#39;s option one, out of the way. To do option two, we don&#39;t need to start yet again from scratch; in my case, the only things I need to change are the text and the color of the shirt, so there&#39;s no need to redo all of that yet again. Instead we&#39;re going to use the <b>Scene Dialogue</b> to duplicate the scene before modifying it.<p>You can open this dialogue by going to <b>Modify-&gt;Scene</b> (Shift&#43;F2). This window contains your primary scene controls; from here you can delete, add, or duplicate scenes, switch between them, and also arrange the order that they play in by clicking and dragging them in the listing</p><p>To duplicate Scene 2, just click on it and then click on the farthest-left button at the bottom of the window. A new listing will appear called &#34;Scene 2 copy&#34;; double-click on it to rename it to Scene 3 (or any option of your choice).</p>You can click on Scene 3 to switch to it, and then edit it to reflect your choices for the second option. Then for now you should be done, unless you have more than two options; just keep duplicating (if your options are similar and don&#39;t require entirely new assembly/animation) and editing until you&#39;re finished. In the next lesson, we&#39;ll tie in the buttons with the scenes for a new lesson in ActionScripting.