The Magic Wand Ice Breaker

If You Could Change Anything, What Would You Change?

Close-up of a magic wand
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If you had a magic wand and could change anything, what would you change? This is an ice breaker that opens minds, considers possibilities, and energizes your group when discussion is dead. It's perfect for a classroom full of adults, a corporate meeting or seminar, or any group of adults gathered to learn.

Ideal Size

Up to 20. Divide larger groups.

Use For

Introductions in the classroom or at a meeting, or to energize a group when discussion has become dry. This ice breaker game is also excellent for use as a warm up exercise before starting a new topic. If you don't yet use ice breakers as lesson plan warm ups, this article is for you: Warm Ups for Lesson Plans

Time Needed

15 to 20 minutes, depending on the size of the group.

Materials Needed

A flip chart or white board, and markers if you want to record the results, but this will depend on your topic and reason for playing. It isn't necessary. A fun wand of some kind to pass around would add to the fun. You can usually find one at a hobby shop or toy store. Look for Harry Potter or fairy princess merchandise.

Instructions for Use During Introductions

Give the magic wand to the first student with instructions to give his or her name, say a little something about why they chose your class, and what they would wish for regarding the topic if they had a magic wand.


Hi, my name is Deb. I wanted to take this class because I really struggle with math. My calculator is my best friend. If I had a magic wand, I'd have a calculator in my head so I could do math instantly.

Instructions for Use When Discussion Dries Up

When you're having trouble getting your class to participate in discussion, get the magic wand out and pass it around. Ask students to share what they would do with a magic wand.

If you think your topic should be eliciting creative responses from your students, but isn't, keep the magic on the topic. If you're open to a little fun and craziness to liven things up, open the magic to anything at all. You might produce some laughter, and laughter heals almost everything. It definitely energizes.


Debrief after introductions, especially if you have a whiteboard or flip chart to refer to, by reviewing which magic wishes will be touched on in your agenda.

If used as an energizer, debrief by asking the group to discuss how their magic wishes can be applied to your topic. Encourage wide open thinking. The sky is the limit. Sometimes two seemingly different ideas can be combined to create a great new thought.